Since I am still using Flash 8 and Actionscript 2.0 (hopefully not the last man on earth), I figured I should post this bit of information so that it can be found on Google:If you are using bitmap smoothing with Flash 8, just realize that it works fine and dandy on your local machine, but will not smooth dynamically loaded images from other servers, unless you use a proxy.I spent something around 4 hours debugging my bitmap smoothing code before I found this out, so a word to the wise! Fortunately there is a fix using Flash 7 movie clip that looks really good and is very simple to implement.You can read all about it here:The Solution (Eureka!)
Jay Harley is the CEO and web architect of Heaven Interactive. As a technologist, Jay specializes in creating business productivity software and offering clients high-level media consulting services.
Before founding Heaven Interactive, Jay led a double life as a web consultant and MFA New Media instructor at the Academy of Art University in San Francisco. At AAU, he enthusiastically developed several courses in web application design and scripting, and enjoyed daily interaction with design students, offering guidance, support, and camaraderie as a media professional.
Jay is now squarely focused on providing Web 3.0 solutions to businesses in the form of collaboration and presentation software, by utilizing the power of the "Web as a Platform."
Thanks for the link to my website. I discovered this technique recently and it was very useful for my site since I had to dynamically resize the images according to the screen. I couldn’t open the link you have in your post. But my technique was basically to load in an image, right before it’s displayed, i take a snapshot of it using BitmapData’s draw method and swap that into the container of my original image.
Hey Jason!
Thanks for the link to my website. I discovered this technique recently and it was very useful for my site since I had to dynamically resize the images according to the screen. I couldn’t open the link you have in your post. But my technique was basically to load in an image, right before it’s displayed, i take a snapshot of it using BitmapData’s draw method and swap that into the container of my original image.