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	<title>Heaven Interactive Blog :: Tech Talk on E-Commerce, WordPress, Flash, JQuery, PHP, MySQL &#187; ActionScript &amp; Flash</title>
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	<link>http://www.heaveninteractive.com/weblog</link>
	<description>Knowledge is Power.</description>
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		<title>Adobe Flash Gets Serious About Mobile, Video</title>
		<link>http://www.heaveninteractive.com/weblog/2009/11/17/adobe-flash-gets-serious-about-mobile-video/</link>
		<comments>http://www.heaveninteractive.com/weblog/2009/11/17/adobe-flash-gets-serious-about-mobile-video/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 17:34:07 +0000</pubDate>
		<dc:creator>Jay Harley</dc:creator>
				<category><![CDATA[ActionScript & Flash]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.heaveninteractive.com/weblog/?p=290</guid>
		<description><![CDATA[We all know Adobe&#8217;s Flash is as major player in desktop video, as most of the major streaming video portals use Flash technology.  Today, we hear news of Adobe releasing Flash Player and Air updates, specifically aimed at augmenting both their video and mobile footprint.
What Flash has been missing, from our point of view here [...]]]></description>
		<wfw:commentRss>http://www.heaveninteractive.com/weblog/2009/11/17/adobe-flash-gets-serious-about-mobile-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Does Adobe Have the Clout to Be a Major Player in Web 3.0 Platform Development?</title>
		<link>http://www.heaveninteractive.com/weblog/2009/07/12/does-adobe-have-the-clout-to-be-a-major-player-in-web-3-0-platform-development/</link>
		<comments>http://www.heaveninteractive.com/weblog/2009/07/12/does-adobe-have-the-clout-to-be-a-major-player-in-web-3-0-platform-development/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 16:24:46 +0000</pubDate>
		<dc:creator>Jay Harley</dc:creator>
				<category><![CDATA[ActionScript & Flash]]></category>
		<category><![CDATA[Software Architecture]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[clout]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.heaveninteractive.com/weblog/?p=164</guid>
		<description><![CDATA[Great post on CNET.com featuring comments by Microsoft&#8217;s platform evangelist Walid Abu-Hadba., who boldly states that he doesn&#8217;t &#8220;believe they have the assets or the organizational structure&#8221; to really support a general web platform, apparently referring to Adobe Flash, Flex, and Air efforts.
The article also mentions:
&#8220;For his part, Abu-Hadba said he doesn&#8217;t wonder if Silverlight [...]]]></description>
		<wfw:commentRss>http://www.heaveninteractive.com/weblog/2009/07/12/does-adobe-have-the-clout-to-be-a-major-player-in-web-3-0-platform-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Usability:  Providing Alternate Content</title>
		<link>http://www.heaveninteractive.com/weblog/2009/06/20/flash-usability-providing-alternate-content/</link>
		<comments>http://www.heaveninteractive.com/weblog/2009/06/20/flash-usability-providing-alternate-content/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 00:30:13 +0000</pubDate>
		<dc:creator>Jay Harley</dc:creator>
				<category><![CDATA[ActionScript & Flash]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[flash player]]></category>
		<category><![CDATA[swfobject]]></category>

		<guid isPermaLink="false">http://www.heaveninteractive.com/weblog/2009/06/20/flash-usability-providing-alternate-content/</guid>
		<description><![CDATA[One of the major complaints surrounding the use of Flash, is the necessity of having the plug-in installed on a system.  This presents a problem for designers and content providers who are authoring content in Flash.  How can you make sure that content is viewed by as many users as possible?  There are key concerns [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Loading an external .jpg, .png, or .gif bitmap image file in ActionScript 3.0</title>
		<link>http://www.heaveninteractive.com/weblog/2008/03/28/loading-an-external-jpg-png-or-gif-file-in-actionscript-30/</link>
		<comments>http://www.heaveninteractive.com/weblog/2008/03/28/loading-an-external-jpg-png-or-gif-file-in-actionscript-30/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 08:53:37 +0000</pubDate>
		<dc:creator>Jay Harley</dc:creator>
				<category><![CDATA[ActionScript & Flash]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[bitmap]]></category>
		<category><![CDATA[dynamic loading]]></category>
		<category><![CDATA[external image]]></category>
		<category><![CDATA[Loader]]></category>
		<category><![CDATA[loading]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.heaveninteractive.com/weblog/2008/03/28/loading-an-external-jpg-png-or-gif-file-in-actionscript-30/</guid>
		<description><![CDATA[In AS3, loading external images dynamically is done slightly differently than in ActionScript 2.  Whereas in AS2, we could just use the loadMovie() method of the MovieClip class, this is no longer the case.
(Download the files for this tutorial.
You will also need: Flash CS3.  Download Trial or Buy Now.)

Instead we have to use [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Book Review: Essential ActionScript 3.0 by Colin Moock</title>
		<link>http://www.heaveninteractive.com/weblog/2008/03/22/book-review-essential-actionscript-30-by-colin-moock/</link>
		<comments>http://www.heaveninteractive.com/weblog/2008/03/22/book-review-essential-actionscript-30-by-colin-moock/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 07:13:13 +0000</pubDate>
		<dc:creator>Jay Harley</dc:creator>
				<category><![CDATA[ActionScript & Flash]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[book review]]></category>
		<category><![CDATA[Colin Moock]]></category>
		<category><![CDATA[display list]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[recommended]]></category>

		<guid isPermaLink="false">http://www.heaveninteractive.com/weblog/2008/03/22/book-review-essential-actionscript-30-by-colin-moock/</guid>
		<description><![CDATA[
The world of interactive development has grown immensely in the past few years, due to the increases in processing power, the emergence of social networking, the proliferation of web video, and the very real demands of web users for more, well, interactive experiences – whether they be on a desktop or mobile device, online or [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Recommended ActionScript 3.0 Books</title>
		<link>http://www.heaveninteractive.com/weblog/2008/03/17/recommended-actionscript-30-books/</link>
		<comments>http://www.heaveninteractive.com/weblog/2008/03/17/recommended-actionscript-30-books/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 00:49:12 +0000</pubDate>
		<dc:creator>Jay Harley</dc:creator>
				<category><![CDATA[ActionScript & Flash]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[recommended]]></category>

		<guid isPermaLink="false">http://www.heaveninteractive.com/weblog/2008/03/17/recommended-actionscript-30-books/</guid>
		<description><![CDATA[I have been asked to recommend some ActionScript 3 books by students in the past.  Below is a list of what I consider to be the best resources available right now.  Enjoy!
Learning ActionScript 3.0 in particular is an excellent tool for novice scripters who are starting with AS3 as their first language.  [...]]]></description>
		<wfw:commentRss>http://www.heaveninteractive.com/weblog/2008/03/17/recommended-actionscript-30-books/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using ActionScript 3.0 with PHP Part 1: Loading External Variables</title>
		<link>http://www.heaveninteractive.com/weblog/2008/03/17/using-actionscript-30-with-php-part-1/</link>
		<comments>http://www.heaveninteractive.com/weblog/2008/03/17/using-actionscript-30-with-php-part-1/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 23:23:32 +0000</pubDate>
		<dc:creator>Jay Harley</dc:creator>
				<category><![CDATA[ActionScript & Flash]]></category>
		<category><![CDATA[Tutorials & Code]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash and PHP]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Loading data]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[URLLoader]]></category>
		<category><![CDATA[URLRequest]]></category>

		<guid isPermaLink="false">http://www.heaveninteractive.com/weblog/2008/03/17/using-actionscript-30-with-php-part-1/</guid>
		<description><![CDATA[Creating dynamic websites which combine the power of Flash or Flex with PHP is easier than ever with ActionScript 3.0..  Utilizing the networking power of the Flash player we can create next-generation user interfaces which go well beyond static web pages or simple animations and instead act as the front-end for powerful applications.  [...]]]></description>
		<wfw:commentRss>http://www.heaveninteractive.com/weblog/2008/03/17/using-actionscript-30-with-php-part-1/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>The iPhone, Flash, and Silverlight &#8211; Some Thoughts</title>
		<link>http://www.heaveninteractive.com/weblog/2008/03/06/the-iphone-flash-and-silverlight-some-thoughts/</link>
		<comments>http://www.heaveninteractive.com/weblog/2008/03/06/the-iphone-flash-and-silverlight-some-thoughts/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 16:09:31 +0000</pubDate>
		<dc:creator>Jay Harley</dc:creator>
				<category><![CDATA[ActionScript & Flash]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.heaveninteractive.com/weblog/2008/03/06/the-iphone-flash-and-silverlight-some-thoughts/</guid>
		<description><![CDATA[Apple CEO Steve Jobs&#8217; recent comments regarding the possibility of Flash on the iPhone (summation: Flash Lite is not ready, and the Flash Player is too power-intensive), seems to have really ruffled some feathers over at Adobe.    Although the two companies seem to be drifting farther and farther apart, I have to [...]]]></description>
		<wfw:commentRss>http://www.heaveninteractive.com/weblog/2008/03/06/the-iphone-flash-and-silverlight-some-thoughts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introduction to the Document Class in ActionScript 3.0 &#8211; Tutorial</title>
		<link>http://www.heaveninteractive.com/weblog/2008/03/04/introduction-to-the-document-class-in-actionscript-30-tutorial/</link>
		<comments>http://www.heaveninteractive.com/weblog/2008/03/04/introduction-to-the-document-class-in-actionscript-30-tutorial/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 07:27:06 +0000</pubDate>
		<dc:creator>Jay Harley</dc:creator>
				<category><![CDATA[ActionScript & Flash]]></category>
		<category><![CDATA[Tutorials & Code]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[document class]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.heaveninteractive.com/weblog/2008/03/04/introduction-to-the-document-class-in-actionscript-30-tutorial/</guid>
		<description><![CDATA[ ActionScript programmers who are used to working in Flash have always been encouraged to keep code out of individual frames and movie clips as much as possible.  In ActionScript 2.0, this usually meant either keeping function libraries in external files (and bringing them in using #include), or creating AS2 class files.  Some [...]]]></description>
		<wfw:commentRss>http://www.heaveninteractive.com/weblog/2008/03/04/introduction-to-the-document-class-in-actionscript-30-tutorial/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Working with Movie Clips in ActionScript 3.0</title>
		<link>http://www.heaveninteractive.com/weblog/2008/03/03/working-with-movie-clips-in-actionscript-30/</link>
		<comments>http://www.heaveninteractive.com/weblog/2008/03/03/working-with-movie-clips-in-actionscript-30/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 02:58:23 +0000</pubDate>
		<dc:creator>Jay Harley</dc:creator>
				<category><![CDATA[ActionScript & Flash]]></category>
		<category><![CDATA[Tutorials & Code]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[document class]]></category>
		<category><![CDATA[flash cs3]]></category>
		<category><![CDATA[linkage]]></category>
		<category><![CDATA[movie clips]]></category>

		<guid isPermaLink="false">http://www.heaveninteractive.com/weblog/2008/03/03/working-with-movie-clips-in-actionscript-30/</guid>
		<description><![CDATA[For most Flash designers, the Movie Clip has been an important and rather indispensable building-block for creating dynamic Flash web sites and applications.   Movie Clip symbols are very intuitive and easy to relate to, mainly because of the metaphors of &#8216;timelines&#8217;, &#8216;frames&#8217;, &#8216;keyframes&#8217;, &#8216;layers&#8217;, and &#8216;clips within clips&#8217;, as well as the ease [...]]]></description>
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		<slash:comments>7</slash:comments>
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